You will be given Caps as well, the group currency, caps are calculated this way:
Full body +2
Full Background +3
For every 700 words written +1 cap
per prompt completed! And a bonus 20 should you complete all ranking prompts!
Welcome to the Sanctuary (The Sanctuary is for those that have either healing abilities or are aspiring doctors, interested in heading out to the field and assisting any Tuftusks that get injured. Though some healers are pretty serious about what they do and your welcoming gift? A bag of mysterious contents that reek of the worst, stomach churning smells you have ever come across. Oh, yes, this must be an initiation test, just to see how you react and how squeamish you are. Careful, first impressions, in spite of this rude welcome, are quite important.)
The Garden (Within the healing sanctuary is a garden where many healers tend to healing herbs and plants of all kinds. You are given your own plot and have been diligent in its care, until someone has dumped bramble root into your plot that is! Be it accident or on purpose, your garden is suffering from the invasive plant. Time to take care of that, perhaps find out who’s responsible? Or let things go by the wayside? Of course, it's up to you)
The line (All healing potions are finicky, one wrong ingredient or one herb that just isn’t healthy enough can cause the healing potion to be more harmful than not, making it difficult to start out for most Tuftusks looking to be career healers.In some cases, the contents just out right bubble up and explode, and your neighbor-whoo boy, that’s a lot of glass they got stuck in their paws and one sickly expression they have. The teacher isn’t going to be happy, and this could mean being expelled, that’s the third time this week. Do you try to cover for the fellow or just let their own mistakes be their undoing?)
Quiet down that racket (The life of a healer is about study, study and more study. Fellow Tuftusks depend on this diligence, and while you’re currently about studying, some Tuftusks aren’t, and they’re being very loud and obnoxious, making it impossible to concentrate. Best take care of it in any manner you see fit, hm?)
- Pressure (The Sanctum’s final exams are under way, this will make or break your chosen path in life. For your thesis you must travel to the western beaches and pick out a catalyst that will amplify your skill, or find a way to use it in a potion. The way is treacherous and you will be on your own out there, so play caution, while rangers live out this way, so do bandits.)
The path to healing (Misha, the companion owner, has a sick Snap Tail on hand! Having already done everything they could, they turn to you for help, the only trouble is, Misha’s Snap Tail is deathly afraid of all healers it's seen in the past and starts to freak out! In the field, it’s about being calm and keeping your patient in control. Too bad that Snap Tail doesn’t know that, poor thing, sick as it is, keeps trying to bite you! Get it under control!)
Love Sick (A poor lovesick fool has come to the Sanctuary, seeking to heal their broken heart after a messy break up with their significant other. Uh… Unfortunately Healers don’t provide that sort of healing, but you decide to see what you can do for the poor thing.)
Donation Station (By no means is working out of the Sanctuary profitable, given that it’s in direct service to the King as well as their warriors and defenders, they merely are able to sustain themselves off what cut of the township’s tax money they receive. To make up for this, a handful of Tuftusks are chosen from the Sanctuary each month to raise up funding, be it a bake sale, exchange for other services or other less savory methods (juuuust don’t let the head of healing know that) Either way, strike out there and get to earning that funding!)
Broken Catalyst (Some healers use catalysts in staffs in order to heal, but one is acting up, both healing randomly yet taking away the energy of those that come too close. There’s got to be a way to dispense of this thing before it manages to put out someone for good!)
- Framed (There’s apparently been a healer going about, doing more damage than good, and the kicker is, you’re somehow being blamed for this! Go out and go clear your good name before you lose the Kingdom’s trust entirely and find yourself tossed in the dungeons!)
Carry on (Though Evito Kingdom boasts a wealth of talented healers, herbal shops and the like, not everything can simply be cured by the wave of a paw. It is up to you to travel out to the northern mining town nestled in the mountain range to pick up some rare ingredients to brew a potion that’ll help ease the ailments of the sick in your care. Be cautious, the weather and terrain out there are quite rough!)
Tainted (The water source for Evito’s farms has been tainted during the rainy season, bringing with it floods that overrun Shrill swamp’s poisonous waters, poisoning a mass of the Kingdom’s crops. It’s up to you to come up with a working solution to rescue what you can of the crop, or perhaps get inventive and find a new way about it.)
Up the mountain (An expedition team, attempting to map out the northern territories has gotten themselves royally stuck. In need of food, warming elixirs and more, it’s up to you to navigate the mountain range and do what you can to help the team. Although there’s always a benefit in waiting to see what happens as well… )
Desert not dessert (A report comes from the East, a band of merchants on their way with goods for the kingdom have lost sections of their caravan to the deep desert. It’s up to you to travel out there, face the elements and bring those guys home. Along with some cooling potions in hand, hopefully you find them before someone else with less savory intentions does. Though, merchants do have a lot of expensive goodies with them at all times... )
- Healing Waters (There is tell of a legendary lake on one of the isles to the south of Evito Kingdom that produces nothing but healing liquid. You along with several other Tuftusks are sent on a expedition to find said lake and bring back samples of it to study, and benefit those of the kingdom. Trouble is, something like that can pull in a curious pirate or two, or four… or a boatload. So play caution, either way.)
On the edge (A elderly Tuftusk is brought to the Sanctuary, having been wounded by a wild animal after wandering too close to Evito’s borders. It’s up to you to cure those wounds, whether they be for better or worse.)
A plague (Sickness has caught the Kingdom by storm, several residents have been afflicted with a disease that presents itself as a cough initially, worsening until they are unable to breath between coughing and their lungs ultimately fail. It is up to you to pay these collective a visit and work your strong healing talents to the best of your ability, weather this means brewing potions, trying your own paw, or other methods, as long as it pays out in positive results, it is all that could be asked for.)
A rock and a hard place (Among thieves, there are very few healers, which is why you now stand before a few of their injured kin as they demand sanctuary and healing. Just outside, there are the King’s warriors and defenders, ready to bring them in, injuries or no. You’ve sworn to heal those in need, yet at the same time, to do so may cost you something in the eyes of the authorities. What to do?)
Rabid Beast (A Tuftusk in the township has been bitten by a rabid Romp Tomp. While the Romp Tomp has been swiftly dealt with, the Tuftusk on the other hand has a very small window of recovery and is starting to get violent toward those attempting to help them. Before you can arrive to help, the Tuftusk in question has gotten loose, hurry on after and do what you can before they spread this to the whole Township!)
- Front Lines (Of course the local bandits from the East aren’t about leaving the township alone because they’re asked nicely. So you, among some other healers, must join in on the long standing dispute between the Kingdom’s Warriors and Defenders against rogues trying to forcefully steal a slice of that pie for themselves. This requires quick thinking and healing on the field of battle when necessary, get out there and try not to get your own head taken off while you’re at it)
❋ Submission rules
Please title your piece with the corresponding mission title and note if its 1/5 missions or more, submitting it to the appropriate folder. Also make sure you link to your application and post your completed missions on the application itself with a link. This makes it easier for us to give rewards out and verify everything is in order with a bit less gallery diving needed on our part. If you do not do these things, your submission will not be accepted into the group, this is to keep the group running smoothly as possible!
❋ Approaching missions and quests
Please take note that while these prompts are here for your character to advance, they’re not meant to railroad your character into taking just one set action. There are many different ways to approach a prompt to reach the predetermined goal, and we want your approach to reflect your character’s personality and how they deal with challenges they face. In example, say the prompt requires you get an item for your class leader, you can steal it, bribe someone to give it to you, fight someone for it, or even make a forgery of the item in question to give to your leader. As long as you accomplish the end goal of the prompt, it doesn’t matter how you approach it, even if it means your character decides to purposefully botch their mission or screw over someone else in the process, we encourage you to be as creative as you want with the prompts given!
Please try to use existing designs for missions and quests, if you find its unavoidable or there are not extra available designs for you to use for companions, please feel free to make up your own for use of that specific prompt (and that one alone). However, when it comes to other Tuftusks, we ask that if you are unable/not allowed to draw other's in your prompt, that you use the class leader instead. These NPCs are here for your convenience and can be characterized however you like, the only thing we ask is that they work well within their respected role and they are competent at their class (As they are a leader for a reason).
❋ Follow up prompt
To encourage character development and the feel of your choices making an impact, once you complete a prompt, you may ask for a follow up prompt, just be sure to summarize in the comment what exactly your character’s actions were, this makes it easy just to skim in cases of a written prompt rather than going over the whole entry and clarifies a splash page that may not be entirely clear at a glance. My fellow founder and I will go over your entry and decide what the appropriate response will be, and you can make a prompt that reflects how your character deals with that reaction. We want to help make a story unique to you to create a game experience that’ll differ from everyone else’s! However, please don’t feel obligated to do this if you don’t wish to.